![]() Set the color of the Bright Plane, using RGB components from 0 to 1 each. SetBrightPlaneColor (float r, float g, float b) ![]() A negative depth moves the Bright Plane above sea level. Set the depth of the Bright Plane as required by environmental conditions.ĭepth: Depth in meters. A lower depth makes the color and reflection of the Bright Plane more prominent, but also causes more "foam" to appear on the water surface, which can become very bright at night. The Bright Plane is placed under (or at the same level of) the water to change the appearance of the map. Range: Distance from the midpoint in meters, to stop generating sleepers. Rebuild the sleepers (planks connecting both rails) on the track. GenerateRailCubes (float origin, float range) no free spin) or increase your wheel friction. If your train does not work even with a very high track gauge, try to fix the bogie angle (i.e. ![]() Pause the map when loading to start paused, so you can safely set the track gauge before the first collision check.There is only a straight track that is 1 km long.Not built specifically for any existing trains or bogie subassembly standard.Platform and shelter built in DesignSpark Mechanical, with reference to Shimonada Station.Ĭharacter model modified from HMS London. Rail profile built in SP, with reference to this image. Console commands can be used to customize many aspects of the map.ĭefault gauge: 1070 mm (~1067 mm Cape Gauge)ĭefault platform height above rails: ~760 mmĭefault platform distance from centerline: ~1.5 m It is a mysterious environment that you can take screenshots on. Yep, I told you there were a lot of things.Flooded Rail is a mod with a single train track and a platform. ![]() Maybe other users will build the remaining lines in the future (I hope). In fact, the font used here is the same as that used on the London Underground.Īnd yes, I got enough motivation to draw a full-fledged map of the entire Yeager Metro system.Īlthough SPMR only consists of the green (Hartsford) line, this was the system I conceptualised. It's inspired by the station signs on British railway stations. Logo and System Mapįinally, SPMR gets an official logo! Safe to say, I'm extremely proud of it. How it works is that whenever the doors are opened, the light corresponding to the station you're at turns off.Īnd last, but definitely not least. It largely uses the same building techniques as my previous Alstom Movia C951, but I've now made it possible to walk between train carriages.Īdditionally, the train has a working route map display which Quercon helped me develop. Rolling StockĪ 3-car metro train, with full interior, walker and, for the first time, a driving cab! Train Used: MRM19's WR model 23 with SPR TrucksĪnd now, for the best part. (I don't plan to add freight wagons on the tracks.) There's finally a place for you to take screenshots of your freight trains (without it looking too awkward)! Also contains Grunwick Railway Station, which, as, I mentioned earlier, is purely scenery. The track segment between Meridian and Grunwick now has a highway right next to it! Makes for some great scenery if you ask me.Īlso near Meridian is a general hospital. The station links with Grunwick Railway Station (not playable). However, an overhead bridge has been added, and the opposite platform has been built on a gradient. It's much better for taking screenshots now!Īrchitecture is similar to that of Hartsford's. Ah, whatever.Īnyway, here's a list of everything I've built (and changed) so far: Now that I think of it, I really should've made more teasers earlier. I even made an entirely new train for the map (which I spent 1 week building and 1 week fixing its tendency to derail). Over the past month, a lot, I mean a lot, of things have been added to the railway map.
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